First Aid Kit
A target creature of your choice in Range regains 3 Hit Points. If they were on 0 Hit Points this restores them to consciousness with 3 HP.
Pilot equipment, inventory items, and utility gear that can shift the odds on a salvage run.
A target creature of your choice in Range regains 3 Hit Points. If they were on 0 Hit Points this restores them to consciousness with 3 HP.
Stores number of Hacking Abilities equal to TL of Crawler from any System, Module, or Mech Chassis Ability you have access to, then use spending AP. Any Pilot Ability you have with the Hacking Trait may be performed from your Mech, may spend EP instead of AP .
• 2AP PATCH (Turn Action, Range:Close) Mech/Vehicle with at least 1SP regains 2SP. • 2AP SYSTEM REPAIR (Short Action, Range: Close) Repair a damaged Tech 1 System/Module to Intact. • 4AP CHASSIS REPAIR (Long Action, Range: Close) Repair a damaged Tech 1 Mech…
Lights an area in Close range.
Attach to anything in range, useful for climbing and dragging things.
Throw or plant as a proximity mine; roll attack as normal for either use.
Basic pipe gun or zip gun.
A wrench, hammer, or other crude melee weapon.
Communicate with anything that has the Communicator Trait within Range.
Allows salvaging in the field.